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AI Insights · Timothy · April 2022

Top 5 Physics Puzzle Games in Europe Q1 2022 Performance Review

Discover the performance trends of the top 5 physics puzzle games in Europe during Q1 2022, including weekly downloads, revenue, and active users.

Top 5 Physics Puzzle Games in Europe Q1 2022 Performance Review

In the first quarter of 2022, the top five physics puzzle games on a unified platform in Europe showcased varied performance trends. Here's a closer look at how each game fared in terms of weekly downloads, revenue, and active users.

Pull the Pin from Popcore Games started the quarter strong with over 800K downloads in the last week of December, but saw a gradual decline, ending March with approximately 244K downloads. Revenue peaked close to $1.7K at the start of the quarter, experiencing a slow decline to around $1K by the end of March. Active users mirrored the download trend, starting at around 2.8M and decreasing to just over 1.1M by the end of the quarter.

Draw Bridge - Puzzle Game by Eureka Studio, Inc. had a notable increase in downloads, peaking at 410K in mid-January before declining to approximately 110K at the end of March. Active users followed a similar pattern, starting at 114K in early January and peaking at 449K in mid-March, before dropping to around 266K by the end of the quarter.

Angry Birds 2 from Rovio Entertainment Corporation maintained a steady performance. Weekly downloads hovered between 165K and 297K, while revenue consistently ranged from $240K to $400K throughout the quarter. Active users remained relatively stable, fluctuating between 1.8M and 2.2M.

Lion Studios's Rope Savior 3D saw a significant drop in weekly downloads from 1.1M in late December to around 72K by the end of March. Revenue also saw a decrease, starting at $1.3K and ending at approximately $280. Active users showed a similar downward trend, starting at around 1.5M and ending at 447K.

I'm Not Blue Monster: Rainbow by Great Arcade Games witnessed a sharp decline in weekly downloads from 500K in mid-January to about 85K by the end of March. Revenue peaked at $135 in mid-January and gradually declined to $48 by the end of the quarter. Active users also decreased from 421K to 182K over the same period.

These insights reflect the dynamic nature of the mobile gaming market in Europe. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022